home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Windows CE - The Ultimate Companion
/
ROMMAN_CE.iso
/
Files
/
Games
/
Frotz CE Games
/
BUNNY.Z5
(
.txt
)
< prev
next >
Wrap
Z-code for Z-machine
|
1997-05-17
|
77KB
|
434 lines
Resident data ends at 3e34, program starts at 3e34, file ends at 12a04
Starting analysis pass at address 3e31
End of analysis pass, low address = 3e34, high address = 1175c
[Start of text]
S001: "THE NIGHT OF THE VAMPIRE BUNNIES"
S002: "An Interactive Adventure
By Jason Dyer
Reconstructed in Inform by Patrick Kellum"
S003: "970405"
S004: "6/5"
S005: "a"
S006: "---"
S007: "the"
S008: "The "
S009: "the "
S010: "a "
S011: "The "
S012: "the "
S013: "an "
S014: "The "
S015: "the "
S016: "some "
S017: "The "
S018: "the "
S019: "some "
S020: "N = next subject"
S021: "P = previous"
S022: " Q = resume game"
S023: "Q = previous menu"
S024: "RETURN = read subject"
S025: "Score: "
S026: "Moves: "
S027: "Time: "
S028: "You can't go that way."
S029: "your former self"
S030: "yourself"
S031: "Darkness"
S032: "those things"
S033: "that"
S034: " or "
S035: "nothing"
S036: " is"
S037: " are"
S038: "is "
S039: "are "
S040: " and "
S041: "whom "
S042: "which "
S043: "Volker Blasius"
S044: "ftp.gmd.de"
S045: "You can't go that way!"
S046: "INFO "
S047: "It is carved of marble."
S048: "You are in a graveyard surrounded by walls. There is fog here so dense
you can barely see 2 meters in front of you. A hole in the east wall allows
exit from this gloomy place."
S049: "You are in a graveyard with a stream to the south. Walls surround the
other directions, but a hole in the west wall allows passage. It is very cool
here."
S050: "It has a pole connected to some rope and a wooden crank. The well is
dark and empty."
S051: "It is cracking, but usable."
S052: "It has many holes in it."
S053: "It doesn't look very sturdy."
S054: "It is too far away to get a good look at."
S055: "You are in a carrot field in the middle of a graveyard. Fog is all
around you. A wall is to the north, too high to climb."
S056: "You are in a foggy graveyard. A stream is to the north, a field can be
seen to the west, and all the rest only fog can be seen. The stream looks
shallow enough to cross."
S057: "You are at the bottom of an empty well. The surrounding cracks are
rather big, and a crevice to the south is big enough for you to go through. A
rope hangs down allowing you to climb up."
S058: "It doesn't look very sturdy."
S059: "It is full of cracks."
S060: "It is big enough for you to go through."
S061: "You are at the corner of a walled graveyard. Walls connect to the south
and east, and mist hangs over the sky like a prowler. A chill runs through your
back."
S062: "You are in a large crevice in a well. Small amounts of water trickle
down the sides. Exit can be reached to the north."
S063: "You are in a dark maze."
S064: "You are in a very dark tunnel. The tunnel heads to the east, while a
hole in the ceiling allows exit from the darkness."
S065: "You are in a tunnel of extreme darkness. You can barely make out exits
to all directions except up and down."
S066: "You are in a damp maze."
S067: "You are in a dank maze."
S068: "You are in a very long tunnel streaching endlessly to the east and west.
Your feet ache as you walk down it."
S069: "It is big, ugly, and slimy."
S070: "You are in a dreary maze."
S071: "You are in a maze."
S072: "You are in a devlish maze."
S073: "The are blocking the east passage."
S074: "Bunny Room"
S075: "Outside Graveyard"
S076: "It is bolted to the east wall."
S077: "You are in a very cramped corridor going north/south. A lever is set
into the west wall. The lever seems to be pretty worn from use."
S078: "It is rusty, but useable."
S079: "It looks a little too wormy to be edible."
S080: "It looks nice and juicy."
S081: "It is fairly shiny."
S082: "It has some writing on it."
S083: "It does not have any ink."
S084: "It is rough and tarnished."
S085: "It is burning fairly slowly."
S086: "Many are old and rotted, and some which are blank make you shiver."
S087: "You see nothing unusual."
S088: "Though it has no life in it, it looks shallow enough to cross."
S089: "It is lifeless and stale."
S090: "There are enough of them."
S091: "It looks extremely vicious for its small size."
S092: "It looks pretty bony."
S093: "It looks at you with an unnerving gaze."
S094: "
Sorry, no hints are available at this time."
S095: "**** Story file header ****
"
S096: "*** Interpreter header ***
"
S097: "*** Orignal README from the QBASIC version by Jason Dyer ***"
S098: "*** Notes about the Inform port by Patrick Kellum ***"
S099: "AGAIN"
S100: "AGAIN"
S101: "G"
S102: "BRIEF"
S103: "SUPERBRIEF"
S104: "VERBOSE"
S105: "INVENTORY"
S106: "INVENTORY"
S107: "I"
S108: "LOOK"
S109: "LOOK"
S110: "L"
S111: "OOPS"
S112: "OOPS"
S113: "ATTACK THE DRAGOB WITH THE SWORD"
S114: "OOPS DRAGON"
S115: "QUIT"
S116: "SAVE"
S117: "RESTORE"
S118: "RESTART"
S119: "SAVE"
S120: "RESTORE"
S121: "SCRIPT"
S122: "SCORE"
S123: "SUPERBRIEF"
S124: "LOOK"
S125: "SUPERBRIEF"
S126: "BRIEF"
S127: "VERBOSE"
S128: "UNSCRIPT"
S129: "VERBOSE"
S130: "BRIEF"
S131: "SUPERBRIEF"
S132: "VERIFY"
S133: "VERIFY"
S134: "$VER"
S135: "VERSION"
S136: "WAIT"
S137: "WAIT"
S138: "WAIT"
S139: "WAIT"
S140: "WAIT"
S141: "Z"
S142: "The following are abbrevations for moving around."
S143: "N"
S144: "S"
S145: "E"
S146: "W"
S147: "NE"
S148: "NW"
S149: "SE"
S150: "SW"
S151: "U"
S152: "D"
S153: "Be sure to read the "Special Commands" section for additional commands."
S154: "FONT"
S155: "HINT"
S156: "HINT"
S157: "INTRO"
S158: "NOTIFY"
S159: "NOTIFY"
S160: "NOTIFY"
S161: "PREFS"
S162: "Be sure to read the "Basic Commands" section for additional commands."
S163: "Action Location Value
"
S164: "*** What made it into the port ***"
S165: "GO TO STREAM"
S166: "*** What didn't make it into the port ***"
S167: "*** What I added to the port ***"
S168: "Release 0 / Serial number 97xxxx"
S169: "Release 1 / Serial number 970226"
S170: "Release 2 / Serial number 970315"
S171: "Release 3 / Serial number 9703xx"
S172: "*** NOTE ***"
S173: "bunny.zip"
S174: "[Press any key to continue]"
S175: " "
S176: "The Night of the Vampire Bunnies"
S177: " Made by Jason Dyer "
S178: " "
S179: "[Press any key to continue]"
S180: "read"
S181: "send message"
S182: "apply 'ofclass' for"
S183: "recreate"
S184: "destroy"
S185: "copy"
S186: "copy"
S187: "<unknown attribute>"
S188: "name"
S189: "create"
S190: "recreate"
S191: "destroy"
S192: "remaining"
S193: "copy"
S194: "call"
S195: "print"
S196: "print_to_array"
S197: "drinkable"
S198: "legible"
S199: "animate"
S200: "absent"
S201: "clothing"
S202: "concealed"
S203: "container"
S204: "door"
S205: "edible"
S206: "enterable"
S207: "general"
S208: "light"
S209: "lockable"
S210: "locked"
S211: "moved"
S212: "on"
S213: "open"
S214: "openable"
S215: "proper"
S216: "scenery"
S217: "scored"
S218: "static"
S219: "supporter"
S220: "switchable"
S221: "talkable"
S222: "transparent"
S223: "visited"
S224: "workflag"
S225: "worn"
S226: "male"
S227: "female"
S228: "neuter"
S229: "pluralname"
S230: "before"
S231: "after"
S232: "life"
S233: "n_to"
S234: "s_to"
S235: "e_to"
S236: "w_to"
S237: "ne_to"
S238: "se_to"
S239: "nw_to"
S240: "sw_to"
S241: "u_to"
S242: "d_to"
S243: "in_to"
S244: "out_to"
S245: "door_to"
S246: "with_key"
S247: "door_dir"
S248: "invent"
S249: "plural"
S250: "add_to_scope"
S251: "list_together"
S252: "react_before"
S253: "react_after"
S254: "grammar"
S255: "orders"
S256: "initial"
S257: "when_open"
S258: "when_closed"
S259: "when_on"
S260: "when_off"
S261: "description"
S262: "describe"
S263: "article"
S264: "cant_go"
S265: "found_in"
S266: "time_left"
S267: "number"
S268: "time_out"
S269: "daemon"
S270: "each_turn"
S271: "capacity"
S272: "short_name"
S273: "short_name_indef"
S274: "parse_name"
S275: "articles"
S276: "inside_description"
S277: "play"
S278: "Pronouns"
S279: "Quit"
S280: "Restart"
S281: "Restore"
S282: "Save"
S283: "ScriptOn"
S284: "ScriptOff"
S285: "NotifyOn"
S286: "NotifyOff"
S287: "FullScore"
S288: "Inv"
S289: "Take"
S290: "Drop"
S291: "Remove"
S292: "PutOn"
S293: "Insert"
S294: "Transfer"
S295: "EmptyT"
S296: "Give"
S297: "Show"
S298: "Enter"
S299: "GetOff"
S300: "Exit"
S301: "VagueGo"
S302: "Go"
S303: "LMode1"
S304: "LMode2"
S305: "LMode3"
S306: "Examine"
S307: "LookUnder"
S308: "Search"
S309: "Unlock"
S310: "Lock"
S311: "SwitchOn"
S312: "SwitchOff"
S313: "Open"
S314: "Close"
S315: "Disrobe"
S316: "Wear"
S317: "Eat"
S318: "Yes"
S319: "No"
S320: "Burn"
S321: "Pray"
S322: "Wake"
S323: "WakeOther"
S324: "Kiss"
S325: "Think"
S326: "Smell"
S327: "Listen"
S328: "Taste"
S329: "Touch"
S330: "Dig"
S331: "Cut"
S332: "JumpOver"
S333: "Tie"
S334: "Drink"
S335: "Fill"
S336: "Sorry"
S337: "Strong"
S338: "Mild"
S339: "Attack"
S340: "Swim"
S341: "Swing"
S342: "Blow"
S343: "Rub"
S344: "Set"
S345: "SetTo"
S346: "WaveHands"
S347: "Wave"
S348: "Pull"
S349: "Push"
S350: "Turn"
S351: "PushDir"
S352: "Squeeze"
S353: "ThrowAt"
S354: "Tell"
S355: "Answer"
S356: "Ask"
S357: "Buy"
S358: "Sing"
S359: "Climb"
S360: "Wait"
S361: "Sleep"
S362: "Consult"
S363: "parse_input"
S364: "AskFor"
S365: "Look"
S366: "GiveR"
S367: "ShowR"
S368: "begin_action"
S369: "end_turn_sequence"
S370: "author"
S371: "Credits"
S372: "select"
S373: "Score"
S374: "Jump"
S375: "Lower"
S376: "Raise"
S377: "Empty"
S378: "Soak"
S379: "Water"
S380: "Read"
S381: "Verify"
S382: "Version"
S383: "InvTall"
S384: "InvWide"
S385: "GoIn"
S386: "LookFree"
S387: "InventoryFree"
S388: "Font"
S389: "Hint"
S390: "Intro"
S391: "Manual"
S392: "Preferances"
S393: "Statusline"
S394: "emblazon"
S395: "maxhints"
S396: "hints"
[End of text]
[End of file]